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Sean Smailes
Sean Smailes
3D Character Artist @ Kabam
Vancouver, Canada

Summary

contact email BUDDYBLANK@HOTMAIL.COM

Specializing in modeling characters and game assets, fluent in creating game meshes and high resolution meshes. I have a great passion for creating game artwork. Twelve+ years of game creation experience with numerous shipped titles. Team player, keen eye and self motivated.

Graduated from Alberta College of Art and Design with a diploma in Visual Communication. Here I learned the value of how to both give and receive constructive criticism, and the joy of being creative with like minded people.

Other valuable abilities
-ability to create high quality last gen and current gen assets
-excellent texturing and illustration skills
-work well in a team environment
-experience working on both large scale and small scale games
-ability to work efficiently with minimal direction or guidelines if needed
-experience with various pipeline workflows

Skills

Digital PaintingIllustrationCharacter ModelingDigital SculptingUV Mapping

Software proficiency

ZBrush
ZBrush
xNormal
xNormal
3DCoat
3DCoat
Maya
Maya
Photoshop
Photoshop
Knald
Knald
Marvelous Designer
Marvelous Designer
3ds Max
3ds Max
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Painter
Substance 3D Painter
Manga Studio
Manga Studio
UVLayout
UVLayout

Productions

    • Video Game
      Dead Rising 3 Super Ultra Arcade Remix Hyper Edition EX
    • Year
      2014
    • Role
      senior character artist
    • Company
      Capcom Vancouver
    • Video Game
      Dead Rising 3
    • Year
      2013
    • Role
      senior character artist
    • Company
      Capcom Vancouver
    • Video Game
      Sleeping Dogs
    • Year
      2012
    • Role
      senior character artist
    • Company
      United Front Games
    • Video Game
      MDK2 HD
    • Year
      2011
    • Role
      character artist (outsourcing)
    • Company
      Beamdog
    • Video Game
      Sky Pirates of Neo Terra (original production)
    • Year
      2009
    • Role
      character artist / prop artist / texture artist
    • Company
      Big Sandwich Games
    • Video Game
      SOCOM: U.S. Navy SEALs Confrontation
    • Year
      2008
    • Role
      character artist (outsourcing)
    • Company
      Big Sandwich Games
    • Video Game
      Mass Effect [Platinum Hits]
    • Year
      2007
    • Role
      senior character artist
    • Company
      Bioware
    • Video Game
      Jade Empire
    • Year
      2005
    • Role
      senior character artist
    • Company
      Bioware
    • Video Game
      Star Wars: Knighs of the Old Republic
    • Year
      2003
    • Role
      character artist / concept artist
    • Company
      Bioware
    • Video Game
      Never Winter Nights
    • Year
      2002
    • Role
      texture artist / concept artist
    • Company
      Bioware
    • Video Game
      MDK2
    • Year
      2000
    • Role
      texture artist / concept artist
    • Company
      Bioware

Experience

  • Senior Character Artist at Gumi Vancouver
    Burnaby , Canada
    July 2015 - March 2016

    Worked on an unannounced AAA mobile title doing character models, character weighting, and hand painted textures. Also did a little bit of concept work for characters.

  • Dead Rising 3 / Dead Rising 3 Super Ultra Arcade Remix Hyper Edition EX at Capcom Vancouver
    Burnaby, Canada
    January 2012 - July 2015

    I created clothing assets for the main character as well as creating complete characters including some bosses as well as a downloadable all new playable character named Angel. This all involved working closely with my lead as well as the art director. I dealt with zbrush, photoshop, Xnormal, Knald and maya in the creation of my assets, as well as some on house tools. I also did minor weighting of characters

    reason for leaving - an opportunity arose that I felt was worth a shot

  • Senior Character Artist at United Front Games
    Vancouver, Canada
    January 2010 - February 2011

    Completed a 6+ month contract as a character artist on True Crime Hong Kong before moving onto a fulltime position. I was involved making assets for the games main character as well as helping on secondary characters/ character heads. My duties were to create lowpoly models, hipoly sculpts, normal and AO map creation as well as texture creation, and working within the company pipeline and following the art directors vision. I was also responsible for overseeing outsource art, this involved overseeing tasks and providing feedback on given tasks.

    reason for leaving - layed off

  • Senior Character Artist / texture artist at Big Sandwich Games
    Vancouver, Canada
    February 2008 - December 2009

    An outsource house as well as DS/Wii developer. I was responsible for modeling/texturing/and weighting characters. I also helped to create props for levels as well as some minor concepting.

    reason for leaving - layed off

  • 3d artist at Deep Fried Games
    Vancouver, Canada
    August 2006 - February 2008

    I was responsible for any character art as well as doing any concept art. I also pitched concepts for games. I helped train new artists with starting out in 3ds max as well.

    reason for leaving - I was not confident with the direction of the studio

  • Senior Character Artist at Bioware
    edmonton, Canada
    August 1998 - August 2006

    makers of enormous RPGs, I had the privilege of working here for 8 years, had a great time and could not have asked for a better introduction to the industry. Here I started off as a concept artist and texture artist. I later taught myself how to use 3ds Max and slowly became a character artist. I would work closely with the art directors as well as the concept department. I was able to create both humans monsters and animals.

    reason for leaving - wanted to try life on the west coast